One of the things I had to figure out how to do was to create a gaping hole in the first set and manipulate its contents to look more derelict. I achieved it by utilizing some tools and techniques I learnt through digital tutors such as split polygon and bridge for example, to re construct existing geometry. Here is a render of one of the scenes that uses the modified set:
This links with my statement of intent as I specified that I was going to manipulate an existing set to create this one. This is because I wanted to keep it identical in scale and texture other than the things I needed to manipulate to incorporate it into the story better. It was quite interesting manipulating an existing set. I'm not sure I liked it, I think I'd rather start from scratch due to the way you completely distort the UV's of the objects you manipulate which makes re-texturing them really hard without an extensive knowledge of UV mapping.
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