I combined these two scenes as it was easier to just split the scene up in post being as though they are both in the same set and with the same character so I animated each scene back to back. Again this increased the efficiency in that respect as I could stay in my workflow and just edit the camera.
(See submission folder for playblast of scenes 2 and 4)
This is an odd one to document as there isn't much movement in the character, so it was quite interesting to see how much movement is needed to make a character look believable, it was mainly just head movements and the od sink of the shoulders and chest as he breathes.
No comments:
Post a Comment