Friday, 6 May 2016

Scene 5 playblast.


I HATE CREEPING!

I think I need a lot more practice with animating walk cycles or creep cycles in CGI as I just can't seem to get the motion fluid! Despite having reference, I think I try and over complicating things by littering the character with keys to capture each individual tiny movement that the body creates whilst walking which in turn conflicts with the other keys to create the jerky motion that I created in this scene. If I hadn't have set milestones I would have focused more time and effort into simplifying the movement to capture the principles of animation with a touch of reference. This is something I really need to persist with being as though I want to enter the video game industry, and according to a potential employer from a company that are working on a video game told me over a skype interview that technical animators are very sought after in the games industry. So I think it would be very prudent to crack the walk cycle before going onto bigger things ... Walk before I can run.

(see submission folder for playblast)

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