Following on from my last blog about the renderers, it got me thinking about an opportunity to adapt one of my set designs. for two reasons: to simplify it to be able to allocate more time on the actual animation, and two, to see whether making a simple set would have a shorter render time due to the absence of copious amounts of polygons that the renderer has to accommodate for. Here is a render of one of the frames:
Its not how I wanted the scene to look in terms of lighting, but I was just testing whether one character plus two planes would render faster than four characters and about 600 thousand polygons. turns out that it only reduces the amount by a couple of minutes, so as opposed to a total render time of 55 days it would be 30. so in the long run it would be beneficial but its surprising to see that there wasn't a huge difference. This has benefited my project in quite a strange way, I was getting very upset and obsessed with focusing on the rendering of each scene, which doesn't conform to my statement of intent as I needed to focus on the animating and creating convincing environments, so it gave me that puch to start to relieve my focus on lighting and rendering and allocate my time more appropriately to directing the project to the performances completion.
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