Friday, 6 May 2016

Combination


Now with all the playblasts completed it was tome to combine them all together with the title sequences over the top of the animatic to have a foundation of timings. It also was very nice to see the clips with a soundtrack! and this was how I was going to achieve the resolved part of my statement of intent. It is in scene order with all the timings correct to reach the resolved state, minus secondary sounds which I recorded such as: three different types of movement on gravel to increase the immersion and believability of the animation, because I think sounds are a vital part of an animation when it is story driven, it backs up the visuals to engage another sense into your experience of watching the animation. The clips were recorded after the playblasts were compiled. this helped get the timings right as I could use the animations for audio.

Initially I did want it all rendered for submission, but being as though it wasn't the ultimate goal or aspect of the project that I wanted to get graded on but rather the quality of direction, environment and the ability to present emotion through character animation in a 'resolved' animation, not necessarily a production quality render. But never the less to get the taste of the animations final aesthetic style I have rendered two scenes that will visually state the direction that the animation has taken. I rendered my favourite scene (scene 7) and the flashback scene. I chose the flash back scene to put another spin on the ways of provoking emotion. I am referring to various post effects that can also support the performance. So with the flash back I referred to various examples of flash backs in films:




As I descovered, there is a lot of blurring, especially of characters as well as some colour correction. I applied some effects to my scene using influence from certain references:


To slightly blow out the scene I added a light source, to blur I used the video effect blur. I am really happy with how it turned out. As the scene really needed to differ from the others to make it obvious that it was two weeks ago. This is something I had to think about at the very early stages of pre-production.

As the great Barry Purves said in his talk to my course, you have to consider everything at the start, literally every detail when directing an animation.

So he really helped my thought process when directing because it makes the production and post production stages a lot more solid due to a solid/pre-planned direction.

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