(see submission folder for playblast)
Similarly to scene 2 and 4, I combined 7, 8, 9 and 10 together because they all fall in chronological order so it was prudent to use one scene file for all scenes. There were various things that I encountered with this playblast, not exclusively animation. But the animation was another challenge due to there being a very fast start and the rest quite slow again. The run into the apartment took a while to refine due to the limited amount of frames I had to complete the movement, so if I were to re-visit the scene I would try and get rid of the subtle jerk of Jon's back as he slams the door shut with his back. But when doing the referencing I did animate it to the movement but for some reason it didn't quite seem right. Obviously I was missing a small movement that would have completed the animation to a better standard.
The animations that I am most happy about were when Jon is holding the gun towards the door and you can identify the emotion in his movements as he is shaking. Also when he shoots himself the death animation works with the addition of the cupboard door that is ajar that falls off due to the shock wave of the gun.
The issue I had with the playblast though was that when I put it into lighted mode in the viewport to show the flash of the gun, it really darkened one shot almost to a point where you can't see anything but black. but I desperately wanted to show the gun flash.
If this scene has taught me anything is that I should find another way of quickly rendering my scenes rather than playblasting them due to the fact that some controllers have to stay on because an object is parented to it to make it look convincing that the character is holding the object. But also to either have a shorter animation to allow enough time to render the entire animation or to find alternative methods of animating such as doing a real time render in unreal for example which has amazing results such as their demo of the child with a kite that was all rendered in real time.
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