Despite the fact I was into the production stage of my project, I hadn't quite reached the animation stage so a complete over haul of my characters would add a little time to my project but would save me time in the long run due to the ease of use that the adobe fuse characters provide. Here are renders of my new characters.
I am very very happy with the new aesthetics of my characters, and couldn't be happier with the way they are rigged. This not only benefited my ability to animate by having simpler tools at my disposal, but also the textures and meshes really fit in with the aesthetic I wanted to achieve. The autodesk characters looked very 'sim like' whereas these look more believable of being a group of 4 people living together.
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