As my statement of intent suggests, I want to stay true to storytelling. This is only possible with a conceivable timeline of events with evidence to back them up. An example of this is my use of the wide variety of features that adobe fuse has to offer when creating characters.
The event in the animation is the bombings of Leeds that leads to a destruction of society and basic civil services, gathered from factual information from the government that I researched into and the docudrama Blackout.
There is a time jump from the event to several weeks after where things are at the pickle of unrest. This needed to be evidenced in the presentation of my characters.
So here is Jon before the event. a well presented adult, clean shaven with smart clothes. And here is 'post event' Jon:
As you can see the clothes are different, muddy and tattered. His beard has grown as well as his hair.
Here is Sandra before the event:
And here is 'post' Sandra
With both characters adopting a 'survivalist' aesthetic with dirty clothes due to electricity being unavailable. but also adopting more rugged clothing to survive longer and keep them warm.
I could have achieved a similar result by editing the diffuse files of the characters but the amazing features in adobe fuse allowed me to specify how much dirt, how much wear and what kind of clothing I wanted, taking half the time that it would have taken to do manually.
Like previously stated, because I want to enhance my skills in CGI animation and modelling and directing, I didn't want to spend time learning how to create characters like this without the tools of adobe fuse. Instead I can direct to aesthetic direction I want them to take to make the story more believable.
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