Thursday, 5 May 2016

Rumple in the jungle


Due to the fact I was investigating into CGI techniques for my own project I still had the thirst to get my hands dirty and create physical sets. This was because I love both techniques and don't want to become rusty in either of them. So I agreed to build the sets for my colleagues project, who was doing a stop motion animation about Rumplestiltskin. The sets were to be in a larger scale than I am used to so I had to do a bit of experimenting with cheaper and larger materials to get the build done efficiently.

Here were the designs I was given:








This set was going to be the largest which is why the information is so extensive. It was very appealing to be given such precise plans and instructions as it took away the whole imagination step which I usually include into the making process which in turn increases the time needed to build sets. But this was a new and interesting way of approaching the build.

The other two sets were no where near as detailed which required less information. It was to seem like it was in the same universe but the content was quite sparse. for example here is one of the other set plans:



As you can see they are quite plain in comparison. Right from the get go though I instructed my client to let them know that a circular set would take longer to construct with a consistent level of  accuracy. So without being one of those people I just advised her that if she wanted the set done quicker then keeping it to a square room will have a lot more benefits as well as being more structurally sound due to the opportunity to create it out of wood.

I really enjoyed working from comprehensive plans as it gave me a clear idea of what I had to plan and what things I needed to test before entering the production stage.

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