Thursday, 11 February 2016

the division case study


With the recent release of The Division I couldn't help but grab a copy due to its profound relevance to my module and overall art and storyline style. I am yet to take a look at the art book that I have requested from the library but I will be getting in contact with a member of the design team to see if they could give me any hints or just a brief explanation of their experience working in such a world. For now I have just taken several screen captures for inspiration.

Debris






Bin bags 











dealing with the dead








 Destruction









interior barricade




Here are some screen shots of the game that I took which gave me inspiration in my own endeavours. It helped me realise how Ubisoft tackle the way different materials react under stress but also how people react under stress and dark times. There were some very dark moments in the short play through I did which gave me the tingles due to how appropriate they were to my module. I couldn't think of a better case study.

No comments:

Post a Comment